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- on enterFrame
- global EVis, EPup, FVis, FPup
- set EVis to the visible of sprite 48
- set EPup to the puppet of sprite 48
- set FVis to the visible of sprite 45
- set FPup to the puppet of sprite 45
- puppetSprite(45, 0)
- puppetSprite(48, 0)
- puppetSprite(45, 1)
- puppetSprite(48, 1)
- set the visible of sprite 45 to 1
- set the visible of sprite 48 to 1
- puppetSprite(45, 0)
- puppetSprite(48, 0)
- updateStage()
- end
-